A number of people have asked me questions along the lines of "can I play my favorite Quake 3 mod with your package on Maemo?" The answer used to be that you could not, due to changes in the Client Game (cgame) module. I've now fixes these issues (mostly absolute vs. relative touchscreen events) so that an unmodified cgame will work correctly.
The short answer: yes, your favorite mod should now work.
I have done absolutely no testing other than checking that the vanilla, unmodified QVM's shipped on the Quake 3 CD work as expected. So your millage may vary.
There are still a couple of issues with UI interaction, but since this is a highly requested feature, and I have a flight to catch in some hours, I'm pushing ioquake3 (1558-maemo6) to extras-devel now.
Also, there are two cvar's you might like to tweak: sensitivity and accel_sensitivity.
Pro-tip: the key combination "Fn (Blue Arrow) + =" is Escape, and "Fn + Sym" is console up/down. Yes, eventually I will write some better release notes. :-)